Apr 28, 2010

Color keys





General layout concept and color key for a game pitch. Plus early Talanzaar color key draft for openOutcast

Busy days! Will show newer stuff. Someday.

Mar 24, 2010

Life drawing





A bit of life drawing practice. I suck at scanning, can't avoid that paper whiteout effect and I'd swear they look much nicer on the paper, so I end up faking the grisaille effect. That's why I'm always so reluctant to uploading model sketching, but somehow having those tons of paper forgotten in a shelf also sucks.

Models from "CĂ­rculo de Bellas Artes" in Madrid, Pencil on A4 paper.

Mar 9, 2010

X-secutor version VII.0


Everyone in the circus is excited about the Emperor's new toy. The improvements over previous version have made it all but a success. Perhaps too much, say some gladiator trainers who are already considering about taking their boys to the Egyptian Facesmashing Superleague.

Painter 11 (mostly). JPEG compression sucks balls.

Feb 2, 2010

ScaleDude and the Opium Trip


Well, real title is supposed to be "EoW#133 Ancient Palace Ruins", but that sounds way more boring. As the title hints, its destiny was conceptart.org's Environment of the Week challenge.

It is mainly about composition, which was my main focus at every moment during the process, and I have learned a lot about it. My initial aim was doing some concept in the likes of platforming games, with a slightly less cartoony mood than usual (still not realistic). Took somewhere around 10 hours, since there was some back and forth with guiding the eyesight smoothly to where I wanted. If you want to have a look to a work in progress sequence, you can check it here.

Jan 30, 2010

Kelvin's Space Ranch



Here's some stuff I've been working in the last months for Canadian studio Incubator Games (nice people they are). A few artworks from the upcoming web-based game Kelvin's Space Ranch. I've done pretty much anything from concept art to production visual assets, and I must say I've had a blast with such a wacky project. Finally it's about to be released.

I based the visual style in a 'futu-rustic' mix of naif innocence, japanese home-oriented robotics and sci-fi B-movies with vivid secondary color palettes. This is just a small selection of the material. Can't wait to play!

Nov 5, 2009

gouache sketch

Enough digital stuff for a lapse. We're beginning with gouache technique in color class, that is something I haven't used since primary school (you can guess the quality of those) and I'm loving it, so here's one of my first gouache sketches, done in small size. One of the cartoony faces I enjoy so much doing. Over 2 hours though. I'll get the hang of it!

Oct 29, 2009

Magic Unleashed

This old guy was initially meant for my characters class, requesting just a scatterbrain wizard of some sort. I spent quite some time developing the character until I got the final pose to present as the final requested linework. However, I liked it enough to paint it further as it was a real character layout I would do for an animated movie or something.

Must thank the critiques received prior to finishing. The painting itself took around 5 hours. Fullscreen recommended; the white window contours darken the image.

Jul 24, 2009

Stereoscopic Goofzilla


This is a small test in stereoscopy. Basic anachromic stuff. Used an old work with quite some depth in it. I just played a bit with layers to fit the retinal disparity. Stereoscopy is the future (but this time for real), so we better be up to date!

You'll need some basic blue/red goggles, but hey, I've saved you most of the work! Just go to the papershop at the end of your street, get some cellophane, find some scissors and there you go. I can't upload that part of the job for you so don't be lazy!



Better viewed fullscreen.

Jun 18, 2009

Avatar

I made this self-portrait as an avatar for forums and other sites, obviously based on the toons from the "Goofzilla" piece. In fact, I shamelessly took the woman and repainted most of it, so I spared myself from solving the lighting and face volume again (don't tell anyone!). I find it quite small for using it anywhere else, I'm regretting not having done it somewhat bigger. But meh.

Apr 2, 2009

Too Serious

I painted this guy on a day I felt quite subdued for no particular reason. I just began sketching / playing with a blueish, dull palette and finally came with this bodyguard. Kinda serious mood, so I cheered it up :) It was terapeuthical in some way.

If it happens to raise a smile on anyone else, then it's worth posting it. Took slightly over 3 hours in Photoshop; I spent longer than expected trying no to make the wig feel flat or "pasted" over the rest.