Dec 15, 2013

Statue Prop

Testing texture projections on an environment prop. Here's a wip image of the texturing and the actual model. Still some minor seams here and there.






Dec 9, 2013

Background WIP

Here's a WIP on a personal thing I'm doing. My aim is to project a 2D drawing on a few meshes to make a painterly 3D scene (like something you'd see in a graphic adventure), but with the ability of being navigated around a bit. I'm aiming for a iOS-friendly polycount and texture size. Still early tests.

Dec 8, 2013

Bust texturing test

Photo-texturing test in Zbrush and Photoshop (ZAppLink projections mostly) over a basemesh I did some time ago. The mesh is not anything final, just reusing the lowest subdivision level with some quick UVs.


You can rotate it here.


Oct 27, 2013

Now it's personal!



Character studies for a personal pitch I'm having a blast with.

Oct 15, 2013

Kartmageddon


Here's the wacky spinoff that should definitely happen :)

Aug 21, 2013

RiME



So, it's official now! Sony announced yesterday at Gamescom our next game RiME, to be released some time in the future exclusively for PS4.

RiME is a game about a young kid stranded in a derelict island somewhere deep in the Mediterranean, where he will unveil the secrets of a primitive, mysterious civilization that crumbled abruptly.

Here's a couple promo arts I did for the presentation, and most importantly, you can watch the HD trailer itself HERE.

Jul 21, 2013

Boxer bust

With so many heads around, this is starting to look like a safari hunter's living room. But anyway, here's more Zbrush practice. You can watch it realtime in the P3D window, but it's just a 250k poly decimation. Might be heavy for smartphones, and it loses much of the detail.



Jun 30, 2013

More texturing practice (wip)

Handpainted texturing practice in Zbrush. Still needs a hand in Photoshop, but I have an initial base to work over. Old model I mocked on some Sunday, and I'm no longer very happy with. Will probably take the bust to a real-time model.

Jun 22, 2013

Another texturing test


This time, testing the ZappLink + Photoshop texturing method in Zbrush. There's still a lot to fix (too heterogenous skin values and levels of detail, inadequate matcap shader grabbed from Zbrush viewport), but I guess it's valid as a practice exercise.

Jun 20, 2013

Texturing tests

A few old texturing practice tests, to find the style of the character.
Also testing XoliulShader presets.