Ho!
I'm at SteamDevDays in Seattle this week. Lots of cool info to learn from, and we even got a prototype SteamController! If you're around, drop me a line to the mail :)
Jan 16, 2014
Jan 10, 2014
Career Bucket List
I was thinking last January 5th (during which Spanish kids do their wanted gift lists for the "3 Wise Men") about cool projects I'd die to work in. After some quick brainstorming, I crafted my own "career bucket list".
No matter how much you enjoy your work, there's always lots of projects in your head, and always someone else's projects that make you go 'damn, I'd have loved to work in that one'. This list doesn't mean I wouldn't love to do other, completely different stuff; and in fact the list probably drifts during one's lifetime. It doesn't even mean I have the most remote expectations to fulfill all of them. If just a couple of them ever happened, I'd probably be the happiest guy in town.
So, for the power of wishful thinking, here's a list of the stuff I'd die to ever be a part of!
No matter how much you enjoy your work, there's always lots of projects in your head, and always someone else's projects that make you go 'damn, I'd have loved to work in that one'. This list doesn't mean I wouldn't love to do other, completely different stuff; and in fact the list probably drifts during one's lifetime. It doesn't even mean I have the most remote expectations to fulfill all of them. If just a couple of them ever happened, I'd probably be the happiest guy in town.
So, for the power of wishful thinking, here's a list of the stuff I'd die to ever be a part of!
- a 3D old-school brawler
- designing creatures/characters for a child-oriented MMO (unless it's one of those corny Flash games)
- a "mascot" platformer (sort of like Earthworm Jim, Donkey Kong, Crash Bandicoot, etc)
- a lighthearted/stylized reinterpretation of a formerly realistic/boring IP
- anything in a "Torchlight / "Magicka" fashion
- a wacky, kart-like racing game
- art-directing a painterly graphic adventure
- designing the gameplay mechanics for some personal game concept (which seldom match the previously listed ones)
- anything "Oddworld" (man, who would I have to kill for that?)
- anything based in the "Monkey Island" IP (that one's in honor of my 20-year-ago self)
- a sequel to "No One Lives Forever"
Dec 15, 2013
Statue Prop
Testing texture projections on an environment prop. Here's a wip image of the texturing and the actual model. Still some minor seams here and there.
Dec 9, 2013
Background WIP
Here's a WIP on a personal thing I'm doing. My aim is to project a 2D drawing on a few meshes to make a painterly 3D scene (like something you'd see in a graphic adventure), but with the ability of being navigated around a bit. I'm aiming for a iOS-friendly polycount and texture size. Still early tests.
Dec 8, 2013
Bust texturing test
Photo-texturing test in Zbrush and Photoshop (ZAppLink projections mostly) over a basemesh I did some time ago. The mesh is not anything final, just reusing the lowest subdivision level with some quick UVs.
You can rotate it here.
You can rotate it here.
Oct 27, 2013
Oct 15, 2013
Aug 21, 2013
RiME
So, it's official now! Sony announced yesterday at Gamescom our next game RiME, to be released some time in the future exclusively for PS4.
RiME is a game about a young kid stranded in a derelict island somewhere deep in the Mediterranean, where he will unveil the secrets of a primitive, mysterious civilization that crumbled abruptly.
Here's a couple promo arts I did for the presentation, and most importantly, you can watch the HD trailer itself HERE.
Jul 21, 2013
Boxer bust
With so many heads around, this is starting to look like a safari hunter's living room. But anyway, here's more Zbrush practice. You can watch it realtime in the P3D window, but it's just a 250k poly decimation. Might be heavy for smartphones, and it loses much of the detail.
Jun 30, 2013
More texturing practice (wip)
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