This time, testing the ZappLink + Photoshop texturing method in Zbrush. There's still a lot to fix (too heterogenous skin values and levels of detail, inadequate matcap shader grabbed from Zbrush viewport), but I guess it's valid as a practice exercise.
Jun 22, 2013
Another texturing test
This time, testing the ZappLink + Photoshop texturing method in Zbrush. There's still a lot to fix (too heterogenous skin values and levels of detail, inadequate matcap shader grabbed from Zbrush viewport), but I guess it's valid as a practice exercise.
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