Oct 20, 2011
May 31, 2011
TequilaWorks
Been really busy, so that's why I'm not updating this very often. But there are news now. Starting tomorrow as a concept artist, visual developer and multi-purpose production artist in TequilaWorks. New adventure, and a really exciting one!
Mar 30, 2011
Mar 23, 2011
Life Drawing
Mar 15, 2011
Mar 13, 2011
www.abeloroz.com
My official portfolio site is finally online. No new artwork yet though, but it's more comfortable to navigate than browsing a blog (for me at least) and I expect to add some new stuff in the next weeks. Feel free to comment any thoughts.
Have I said that it has my name followed by a .com? Awesome! I wouldn't have believed it 10 years ago. Anyway, this blog will continue as usual, being a dump for sketches, wips, news and stuff :)
why aren't you clicking here already?
http://www.abeloroz.com/
Have I said that it has my name followed by a .com? Awesome! I wouldn't have believed it 10 years ago. Anyway, this blog will continue as usual, being a dump for sketches, wips, news and stuff :)
why aren't you clicking here already?
http://www.abeloroz.com/
Mar 11, 2011
Mar 7, 2011
Canopy alley
Feb 22, 2011
Flamethrower variations
Feb 11, 2011
Feb 5, 2011
Next-gen handheld game model (wip)
I've been doing some 3D lately, it's always good to learn and go through other people's chunk of the pipeline, both because it is fun to explore, and because it ends up making you better at your work. Can't have enough with learning stuff, everything adds up.
Anyway, the character was a discarded concept for a pitch project I was involved time ago, and I thought it would be fun to model it. I've decided to stay within the range it was initially meant for, close to modern handheld devices. Around the polycount for iPad/3DS/PSP2 (just guessing, anyway). It still has a lot of problems, but I've overcome a myriad of them already, so it's being an awesome challenge. I must really thank my pal Lasse for the invaluable help with the tools.
Might eventually reduce the maps to half the size, to make it more gentle for those platforms, but anyway... still have stuff to fix and a diffuse to paint. The occlusion map will help me with the blocking.
Used: Zbrush, 3DSMax, Photoshop and Toolbag.
Jan 18, 2011
Rhino guard
Jan 12, 2011
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