Oct 20, 2011


Nah don't ask, why bother. Put my brain blank for some minutes at work.

May 31, 2011


Been really busy, so that's why I'm not updating this very often. But there are news now. Starting tomorrow as a concept artist, visual developer and multi-purpose production artist in TequilaWorks. New adventure, and a really exciting one!

Mar 30, 2011


Some random painting practice and playing with textures.

Mar 23, 2011

Life Drawing

Oldish life drawing from my time in Madrid.
3, 5 and 15 min poses mixed. Pencil on pretty generic paper.

Mar 15, 2011

Space Oddity

Can you hear me, Major Tom?

Mar 13, 2011


My official portfolio site is finally online. No new artwork yet though, but it's more comfortable to navigate than browsing a blog (for me at least) and I expect to add some new stuff in the next weeks. Feel free to comment any thoughts.

Have I said that it has my name followed by a .com? Awesome! I wouldn't have believed it 10 years ago. Anyway, this blog will continue as usual, being a dump for sketches, wips, news and stuff :)

why aren't you clicking here already?

Mar 11, 2011


Your average Peruvian gnoblin witch.

Mar 7, 2011

Canopy alley

Jackpot. I found this lighting study sketch in a pendrive the other day. I now see some stuff that's not working very well, but I prefer to leave it untouched, as a reminder.

Feb 22, 2011

Flamethrower variations

Iteration sketches on a heavy flamethrower unit meant for a hypothetical fantasy RTS. I based on the assumption of it featuring a dynamic camera, so tried to find a fair balance between silhouette readability and close-range visual interest.

Feb 11, 2011

Dwarven Relief

Some personal practice in dealing with texture painting.

Feb 5, 2011

Next-gen handheld game model (wip)

I've been doing some 3D lately, it's always good to learn and go through other people's chunk of the pipeline, both because it is fun to explore, and because it ends up making you better at your work. Can't have enough with learning stuff, everything adds up.

Anyway, the character was a discarded concept for a pitch project I was involved time ago, and I thought it would be fun to model it. I've decided to stay within the range it was initially meant for, close to modern handheld devices. Around the polycount for iPad/3DS/PSP2 (just guessing, anyway). It still has a lot of problems, but I've overcome a myriad of them already, so it's being an awesome challenge. I must really thank my pal Lasse for the invaluable help with the tools.

Might eventually reduce the maps to half the size, to make it more gentle for those platforms, but anyway... still have stuff to fix and a diffuse to paint. The occlusion map will help me with the blocking.

Used: Zbrush, 3DSMax, Photoshop and Toolbag.

Jan 18, 2011

Rhino guard

Love staying at the studio to have a blast with that awesome Cintiq after work, since I'm finished with the whole freelancing thing. I have fixed the drawing on the fly while painting, since I wasn't too happy about some things.

Jan 12, 2011


Some sketching after work.
Couple hours of right-brained fun.