Sep 24, 2015

Game Pitch

A concept I did for a game pitch in the period between Deadlight and Rime.

(c) Tequila Works. Used with permission.

Sep 15, 2015

Private Detective

Private detective done for the "Character Design Challenge" Facebook page.

Tried to keep the Agatha Christie / Cluedo feel of the flavour text. The briefing:

''An unusual crime has shocked the city last week. The body of a well known aristocrat, Lady Poppington, was found in her bedroom by her housemaid.

Four other people were in the Poppington Mansion at the moment of her death: Philip the butler, George the Gardener, Miss Mimi the Housemaid and Mr. Boringburg, a guest of the victim: none of them heard or noticed anything unusual that night.

The police didn't find any evidence at the crime scene that could lead to the killer nor did they find the murder weapon. The autopsy just revealed that the death was violent, but nothing more.

Lord Poppington (the victim's husband) disappointed by the results of the police investigation, is personally getting in touch with the greatest private detectives to finally solve the mystery of his wife murder''.


Edit: apparently, it won :)

Aug 19, 2015

Scuba Don't



Practice lunchtime project + WIPs

I'm practicing brushes and texture recently.

Aug 14, 2015

Aug 10, 2015

Joe Blow

Past stuff, for a project that mellows throughout the years.

Aug 4, 2015

Water Well

A prop model I did quite some time ago as a test in the style of the Magicka series, which I love.

I'm including  an alternate self-lit one to only view the diffuse map, the normal-mapped (final) version, and the previous sketch I did, which I based it on.

All textures are 512x512 in this viewer. I tend to prefer Marmoset, but I couldn't embed it here, so you can check it here https://www.artstation.com/artwork/water-well-marmoset.

SELF-LIT (diffuse map only):


FINAL:


ZBRUSH (decimated):


And the concept sketch.

Jan 26, 2015

ChoW #371 - "Ming, the Explorer"

Haven´t participated in one of those conceptart.org weekly challenges for millennia, so in-between so much 3D modeling at work, I thought the Character of the Week challenge would be nice practice. I tested myself even further by only working on it during lunchtimes at work, that is, 5 sessions of 45 minutes, and left it as-is. Here's the result.


EDIT: Looks like it won. Woot :)

Jan 9, 2015

Tuscan Mail Service (final)




Had enough fun with it. After some time without much time for personal stuff, I could dedicate a few lunchtimes and call it a wrap!